Bedford & Fowler — Chapter 17, Planar Kinematics of Rigid Bodies

Chapter 17 — Planar Kinematics of Rigid Bodies: Decision Map

Start with the point: is it fixed to the body? Then: how does the body move — and what do you need to find?

Decision questions Translation Fixed-axis rotation General planar motion Point moving relative to the body
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Rigid Body in Planar Motion — §17.1
Is the point fixed to the rigid body you are analyzing?
Details
A rigid body keeps the distance between any two of its points constant. Planar motion: every point moves parallel to one fixed plane, and ω = ωk is perpendicular to that plane.
Name the body first. A piston moves relative to the ground, but its pin is fixed to the connecting rod.
YES — the point is fixed to the body
How does the body move?
Details
Clues: attached, pinned, welded, a point “of the body”, the center of a rolling wheel.
NO — the point moves relative to the body
It slides along the body, or it is seen from a moving frame. Frame xyz fixed to the body, origin B:
vA = vB + vA rel + ω × rA/B
aA = aB + aA rel + 2ω × vA rel + α × rA/B − ω²rA/B
Need ω, α of that body? Get them from the YES side first.
Details
vA rel, aA rel: the motion of A seen by an observer riding on the body (along the slot or bar).
2ω × vA rel is the Coriolis acceleration: it appears when A slides on a body that rotates.
If A does not move on the body, vA rel = aA rel = 0 and these become the YES-side equations.
Translation — §17.1
The body moves without rotating.
ω = 0,  α = 0
vA = vB,  aA = aB
Details
Every point has the same velocity and acceleration: describe one point (Chapter 13).
The points may move on curved paths while the body stays level (a swing’s seat bar).
Rotation About a Fixed Axis — §17.2
The body turns about an axis fixed in the ground.
ω = dθ/dt,  α = dω/dt
v = rω,  at = rα,  an = rω²
v = ω × r,  a = α × r − ω²r
Details
This is §17.3/§17.5 with B on the axis (vB = aB = 0).
Constant α only: ω = ω₀ + αt,  θ = θ₀ + ω₀t + ½αt²,  ω² = ω₀² + 2α(θ − θ₀).

Meshing gears:
rAωA = rBωB,  rAαA = rBαB
Same speed and tangential acceleration at the contact point; the normal accelerations differ.
General Planar Motion
The body translates and rotates (connecting rod, rolling wheel, sliding ladder).
Velocities first — then accelerations.
Sliding Contacts — §17.6
A slides along a moving or rotating body.
Pin in a slot, collar on a rotating bar. Attach xyz to the body A slides on.
Details
Typical unknowns: ω of the slotted bar, vA rel along the slot. Match i and j components.
A piston in a fixed guide is not §17.6: its pin is fixed to the connecting rod (YES side).
Moving Reference Frames — §17.7
The general version of §17.6: motion seen from any moving frame.
An observer in a vehicle, a ship, a plane, or on a turntable. Same equations; B is the frame’s origin.
Details
Frame on a vehicle moving on a curve of radius ρ: ω = vB/ρ,  α = (at)B/ρ.
Using ΣF = ma in a frame that accelerates or rotates (Earth, ship, plane): see §17.7. An Earth-fixed frame can usually be treated as inertial.
Relative Velocity — §17.3
You know the velocity of another point of the same body.
vA = vB + ω × rA/B
Details
A moves on a circle about B, so vA/B = rA/Bω, ⊥ to rA/B.
Write ω = ωk (counterclockwise +). A negative answer means clockwise.
Sliders and walls fix the direction of a velocity: use that component equation first.
Instantaneous Center — §17.4
You can find a point with zero velocity right now.
vP = ω rP/C,  ⊥ to rP/C
Velocities only — never accelerations.
Details
C is where the perpendiculars to two known velocity directions meet.
Rolling without slipping: the contact point is C; vG = Rω, top point 2Rω.
If the perpendiculars are parallel, C is at infinity: the body translates (ω = 0).
Relative Acceleration — §17.5
Asked for accelerations? (Only velocities asked: stop above.)
aA = aB + α × rA/B − ω²rA/B
Needs every ω from the velocity step.
Details
α × rA/B is ⊥ to rA/B; −ω²rA/B points from A toward B.
Rolling without slipping: aG = Rα; the contact point has aC = Rω² toward the center — not zero.
Linkages: write the acceleration of the shared pin from each bar and match i and j components.